Wednesday, April 27, 2011

Audi A6 Remote Starter

association Weekend Heading 29-30.

: Hi all, warned in time (we know that "blasts" confirmed for this game).

: We long weekend (some will bridge, some not). As again called the departure of the previous weekend. 9:00 at the Gas Station of Hope road to the Union. From there we decided where to play. The idea is to vary a little, although we are less.

: Saturday or Sunday (depending on which curren on Saturday and time). For now the weather (some valid, as are many days) is:

* Sat 30: 35% prob. rain, clouds and winds 14 km / h
* Dom 1: 55% prob. rain, very cloudy and winds 11 km / h
* Mon 2: 30% prob. rain, clouds and winds 32 km / h.

: would be a good day to start organizing a little better, choose the "role" that we would like and create once and for all teams, more or less fixed, and we can act a little better as a team and not as "crazy" we tend to be.

: So I leave a list of the basic roles that exist in the Airsoft so that each will adapt their gameplay to a function.


  • Assault: is the class that is at the forefront of the team. Often working short and medium distance and using replicas of assault rifles, carbines, shotguns and submachine . This class is composed, in general, most airsoft players.
  • Medical : depends on the type of game, you designate one or more sanitary and these groups adhere to the assault. Its mission is to "revive" or "revive" a teammate eliminated by placing a band, flange, etc ... depending on the agreed system. They usually carry the same replica that kind of assault.
  • handle Select: these players serve as replicas of assault rifles or semiautomatic rifles (such as the Dragunov SVD, the Heckler & Koch G3SG1 or M14), and usually equipped with telescopic sights or optics with some increase. Tend to support medium-distance-long assault teams that require it, with great precision.
  • Support: often carry replicas of light machine guns (like the FN M249) and work closely with assault groups to provide support and "hold off" the opposing team medium to long distances using large ball burst thanks to the ability of shippers of these replicas. The role of this class is similar to the selected shooters, but the difference is that the shooters are served more precision and accurate fire support and long bursts, which force the opposing team to cover.
  • Sniper: are independent units, not normally receive orders. They sniper rifles, commonly lock system and high power, and guns for close range. Going very well camouflaged using mimetic suits or "ghillies" and are often found hidden in high places.
  • Captain: tend to be most veterans group, assault rifles are very accurate or rate of fire. Direct the group from the assault team and the strategy are those who agree with assault or defense.
  • Guerrilla or Tracker: They are more popularly known as the "mushroom" because of its strategy going forward. Are often equally camouflaged snipers, but they have the function to inform the enemy positions and ambushes. They are usually equipped with light weapons such as submachine guns or pistols due to their small size and great mobility.

the data I got from www.wikipedia.es.

IMPORTANT NOTICE: Finally we association. We have no official registry and we can start to organize all the outstanding issues. From now partners once registered, paid fees (depending on how we are, we will pay more or less) and confirmed the charges and rules of procedure (like much, but it is not). Proceed to create the cards and if there is little money, start with the metopes.


Later I'll upload a more extensive story with this information, the rights, duties and other important things in partnership.

:: A server (Guliagh) wants to play a lot, because you have given the two replicas you see in the picture above left. So to see if we're targeting.

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